Battlestar Galactica Pegasus – Impressions
Last night we played the new expansion to the Battlestar Galactica board game, Pegasus. I love the original boardgame, but the expansion didn’t strike the same notes for me. I was expecting the game to feel like watching season two, where the first game was season one. Instead, BSG: Pegasus is like watching the whole series over before the season premiere.
BSG took the surviving humans from the planet Caprica to Kobol. Pegasus also begins from Caprica, but once you get to Kobol you then go to New Caprica, a separate and smaller board. The base game is still great, but by the time we reached NC I was eager for the finale. The end comes quickly because, like in the television series, the humans do not get to enjoy their new surroundings for long.
The eponymous Battlestar Pegasus is the centerpiece for most of the expansion. It is a small board that includes four new locations which grant new abilities to aid in the fight against the Cylons. This board was disappointing as well, but I attribute that to my own assumptions of its functions. I was expecting the players to be further split into teams: Galactica Crew, Pegasus Crew, and the hidden Cylons.
Thanks to the new character cards, not all of the Cylons are hidden now. One player can now assume the role of Cavil, Six, or Leoben. We did not have these in play, so I can only assume they would have livened things up. The other new characters are Admiral Helena Cain, Dualla, and Kat. I was glad to see Cain and Dee, but the absence of Anders or Gaeta in lieu of Kat was surprising.
The expansion is still the same great game we love, but in the end it is too similar to the base game. A greater focus on New Caprica or Pegasus would have been a great addition. Even so, with at least two more destinations from the television series unvisited, and potential for revisions, I’m sure we’ll see more expansions.
THIS TOAST IS BURNT!
Sorry, that was harsh. The game is the same fun as before, we now have plastic Basestars, and Dee blows her frakkin’ brains out when the fleet’s morale drops to two. The game remains faithful to the source material, and everything they’ve added is top notch FFG quality. Until they open a theme park, this is the closest you will get to a real Battlestar experience.