Battlestar Galactica Pegasus – Impressions


Last night we played the new expansion to the Battlestar Galactica board game, Pegasus. I love the original boardgame, but the expansion didn’t strike the same notes for me. I was expecting the game to feel like watching season two, where the first game was season one. Instead, BSG: Pegasus is like watching the whole series over before the season premiere.

BSG took the surviving humans from the planet Caprica to Kobol. Pegasus also begins from Caprica, but once you get to Kobol you then go to New Caprica, a separate and smaller board. The base game is still great, but by the time we reached NC I was eager for the finale. The end comes quickly because, like in the television series, the humans do not get to enjoy their new surroundings for long.

The eponymous Battlestar Pegasus is the centerpiece for most of the expansion. It is a small board that includes four new locations which grant new abilities to aid in the fight against the Cylons. This board was disappointing as well, but I attribute that to my own assumptions of its functions. I was expecting the players to be further split into teams: Galactica Crew, Pegasus Crew, and the hidden Cylons.


Thanks to the new character cards, not all of the Cylons are hidden now. One player can now assume the role of Cavil, Six, or Leoben.  We did not have these in play, so I can only assume they would have livened things up. The other new characters are Admiral Helena Cain, Dualla, and Kat. I was glad to see Cain and Dee, but the absence of Anders or Gaeta in lieu of Kat was surprising.

The expansion is still the same great game we love, but in the end it is too similar to the base game. A greater focus on New Caprica or Pegasus would have been a great addition. Even so, with at least two more destinations from the television series unvisited, and potential for revisions, I’m sure we’ll see more expansions.



Sorry, that was harsh.  The game is the same fun as before, we now have plastic Basestars, and Dee blows her frakkin’ brains out when the fleet’s morale drops to two.  The game remains faithful to the source material, and everything they’ve added is top notch FFG quality.  Until they open a theme park, this is the closest you will get to a real Battlestar experience.

18 Responses to “Battlestar Galactica Pegasus – Impressions”
  1. I didn’t enjoy my time with this game. That said, I had no idea how to achieve my goals and I was the only revealed cylon after the sleeper phase. that is until JM decided to tell people of his robot-heritage when there were 2 turns left, and it no longer mattered. I think I would have had a better time if I had a greater grasp of the rules. If I had any advice for gamers with this product is that they shouldn’t play with any Cylons until everyone understands the intricacies of the rules and has played multiple times. Like many other cooperative games with a betrayal/villian mechanic.

  2. David says:

    The biggest problem I see with the game is that players never know what to do as Cylons, but they know they aren’t allowed help from everyone else. Had you played the game before because I was under the impression that everyone at the table had. The trick is that while you are disguised you want to play cards that will hurt a skill check, and that is why the destiny deck exists – to cover you. I thought you could do a lot more than you actually could when you were revealed, so I apologize for pressuring you into doing that. We should at least play the base game again now that you know how it works. It’s really fun when everyone gets into it.

  3. I had played the game multiple times before. And from my experience, I feel, and still do feel after playing the expansion, that there is little for Cylons to do in this game, yet they are forced into the role.

  4. David says:

    But the cylons have all the same moves as a human. You just play the opposite cards and act like you are good. Although I do see where being a revealed cylon sucks. I always thought it had cool stuff to do, but seeing your experience, not so much.

  5. David says:

    I should look into the rules for sympathetic cylons…that’s what you got right? I don’t know how that was supposed to work.

  6. Ashlee says:

    Being an unrevealed cylon is easy and fun, since you just play like everyone else, act like an angel, but then sneak in awful cards for skill checks or say something like “Sorry guys, can’t help with this one, I don’t have any of those colors…” It’s even better when you have a position of power, like the President, because then you secretly choose the worst option on the Crisis Cards, but convince the humans that it’s the best option.
    The problem with our game is that you (Jeff) had to reveal yourself as a cylon, so you couldn’t really play that secret sabotage game. At the same time, you didn’t get the perks of becoming a revealed cylon, because you were sympathetic. I think it’s a problem with that loyalty. None of us knew how a “sympathetic cylon” was supposed to play.

  7. Ashlee says:

    Also, thumbs down to me not getting a cute picture like you guys. 😦 How to I fix that?

  8. Junelle says:

    My Account > Edit Profile > Change your Gravatar

  9. Go to the jersey shore and sit on a bench with a pirate > Put your arm around him > Hand someone a camera > Tell them to take the picture of you and the pirate

  10. Ashlee says:


  11. Ashlee says:

    Noooooo! That should have worked!! 😦

  12. Ashlee says:

    Better 🙂

  13. Junelle says:

    Jeffrey Norman Bourbeau :
    Go to the jersey shore and sit on a bench with a pirate > Put your arm around him > Hand someone a camera > Tell them to take the picture of you and the pirate


  14. I can never tell when Junelle is being sarcastic online lol.

  15. Desert Rat says:

    Sigh. A review by somebody who by their own admission doesn’t understand the strategy of the game.

  16. David says:

    Hi Desert Rat, glad to see you found your way here. Sorry if you were turned off by the article or any comments. We try to not actually use the word “review” here too often because of the reasons you mention. We try to focus on our impressions of the game, and the ease of learning the rules and strategy can be part of that. I specifically call this an impression because it was based on a single play of the preview copy of the expansion. If that wasn’t clear, we’ll be sure to improve on that in the future. Thanks kindly for the feedback, and we’ll see you back here soon 😉

  17. John-Michael Gariepy says:

    That being said, while Dave can only leave an impression on the Pegasus expansion, I know he’s played Battlestar a number of times. If the strategy of a game is still ambiguous by that point, well, yes, that is a strike against the playability of that game.
    Heaven help us if only the people who liked and understood games posted reviews about them. Read some more of Dave’s articles: he knows his subject matter well. Working for a game store does that to you.

  18. not_jeff says:

    Desert Rat :
    Sigh. A review by somebody who by their own admission doesn’t understand the strategy of the game.

    Sigh. Someone sighing on the internet.

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